1.0 DESTINATION UNKOWN

1.1 BACKGROUND INFORMATION

In August 1991, the world changed forever as Soviet General Secretary 
Gorbechev was nearly overthrown by a group of hard-line communists only to be 
saved by Russian President Boris Yeltsin.  Although Gorbechev regained his 
power, he was clearly not the people's choice for leader nor did they want 
anything to do with the USSR.  

Over the next several months, the world's map changed from day-to-day as 
nations that were once part of the USSR declared their independence.    
Meanwhile, Yeltsin and Gorbechev devised a plan to organize the nations in a 
loosely aligned confederation for defense purposes.  According to the plan, 
the independent nations would control ground units and tactical air force 
squadrons currently stationed inside their borders while a "Strategic 
Defense Committee" consisting of one diplomat from each confederate nation 
would control the naval and strategic forces (including strategic nuclear 
weapons).  With the exception of this committee, the countries would be 
completely independent.  

Because of the immediacy of the situation, the plan was poorly implemented 
and quickly became problematic as diplomats bickered between themselves while 
the economies of the small collection of nations, which were already 
crumbling, disintegrated to nothing.  Ultimately, the newly formed nations 
lacked the resources to survive.
                                         
Several weeks ago, SOSUS and satellite photographs detected a large number of
Soviet boomers and attack boats slip into the Atlantic Ocean and disappear.
In an effort to track these submarines, NATO had stepped up ASW operations, 
and although a large number of missile subs were detected, no one was sure
why the Soviets launched such a large number of subs at once.  

Over the past 12 hours, US- and Canadian-based ASW units have detected 12
Soviet boomers dangerously close to the shores of North America.  While our
forces track these boomers, we must prepare for the worst.  NATO has sent
several pairs of submarines toward the ex-Soviet Union to be used if the Red 
Navy attacks the US or Canadian mainland.
                                   
1.2 BLUE ORDERS

The U.S.S. Phoenix is to escort the U.S.S. Miami to 75 degrees 57 minutes 
North and 34 degrees 38 minutes East -- approximately 185 nm north of 
Murmansk Rosta.  You must maintain an average speed of 7 knots.  Avoid 
contact with any Soviet vessels as they are considered hostile.  Once you 
have arrived at your assigned coordinates, you are to wait for further 
instructions. 

To support your operations, six P-3C Orions and a squadron of F-16s 
(stationed at Bodo, Norway) are available as well as five MR.2 Nimrods 
(stationed at Stornoway, UK).

The Rules of Engagement of this mission are as follows:

        1. Submarines should avoid all contact with the Red Navy.
        2. Aircraft can survey the Soviet forces, but cannot attack
           (Be aware, the Soviets may fire at their discretion.  So,
           don't get too close.  
        3. NATO forces cannot fire unless fired upon, and even then, 
           air units cannot initiate a retaliatory strike (i.e., they can
           only return fire in self-defense) unless the submarines are  
           attacked. In this case, air units can attack those Soviet 
           units that fired at the submarines.

1.3 INTELLIGENCE

Most of the Red Navy's submarines are at sea.  Any submarine contact will 
probably not be first-line attack boats.  However, many of the Soviet Navy's
ASW boats are sitting in the GIUK gap waiting for any NATO subs that may try  
to approach their coast.  In addition, ASW aircraft patrols have picked
up since the boomers left port.  
                                                            
1.4 VICTORY CONDITIONS

Victory Conditions are unknown because your final destination is unknown.  
However, the Victory Conditions are programmed into this scenario so the 
computer will alert you is you have won or lost.  

1.5 DESIGNER'S NOTES

I designed this scenario with two purposes in mind.  First, I wanted to 
create a small scenario to include with the Harpoon Player's Database. 
Second, although I've played 360's Harpoon for about a year and a half, I've
never really explored the submarine's potential in this game -- particularly
as a strategic platform -- and a scenario like "Destination Unknown" provides
such an opportunity.  I am the first to admit it may be little slow in 
development in which case you should use freely use the time acceleration 
feature 360 graciously included when it designed Harpoon (That's what I do!).
In fact while play testing the scenario, I had time acceleration set on 1 min.
almost the entire game.
     As I mentioned above, I designed this scenario to include with the 
Harpoon Player's Database.  All of the units used in this scenario are also
included in the Harpoon Player's Database.  This scenario allowed me to 
"Alpha" test the database with real data and provides you with a examples of
how finished records will appear as you enter your own data.
     Of course, any comments or suggestions are welcome.  I can be contacted
on the Harpoon Scenario Warehouse #179, on Prodigy PFWJ06A and on CompuServe
70700,44.  

                               - Happy Hunting
                                 Robert E. Clements

Downloaded from Dr. Who's Harpoon Page, filename GIUKRC01.
